/*
Copyright (C) 2007, 2010 - Bit-Blot

This file is part of Aquaria.

Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
#ifndef PRECACHER_H
#define PRECACHER_H

#include "Quad.h"

class Precacher
{
public:
	Precacher();
	~Precacher();
	void precacheTex(const std::string &tex);
	void precacheList(const std::string &list, void progressCallback() = NULL);
	void clean();
	void loadTextureRange(const std::string &file, const std::string &type, int start, int end);
	void setBaseDir(const std::string& dir);

	std::vector<RenderObject*> renderObjects;
private:
	bool cleaned;
	void (*loadProgressCallback)();
	std::string basedirOverride;
};

#endif
